Two slots are left open and the rest are filled with an item that cannot be converted by Equivalent Exchange, this example shows Quarry Frame which can be plentiful and otherwise worthless (Ores will also work). A Bone is placed in the top-left slot to create Bones from Bonemeal. The image (above right) is the inventory GUI of the Energy Condenser in the loop. With the Timer set to default, placing two Bones in the second Filter (from the Condenser) is sufficient to supply the Macerator without creating a backlog or processing lag, and if you're not sure, having too many is better than not enough. With nothing placed inside its GUI inventory, the first Filter will pull all the Bonemeal out of the Macerator at once. Place a redstone torch next to the Macerator as soon as it is powered to get it up to maximum speed.įilters (as opposed to Transposers) are used for two reasons: First, so that Bonemeal doesn't stack up inside the output slot of the Macerator, potentially clogging the system and Second, to further enable efficient timing for the transfer of Bones to the Macerator. Maximizing the speed of the Rotary Macerator with Overclockers requires only an adjustment of the Timer to ensure that bones are always queued up for processing.
The speed of the Rotary Macerator is timed perfectly with the default speed of a Timer (2 seconds), is adequate for EMC generation and is recommended for its simplicity. A regular Macerator would need several Overclocker Upgrades, otherwise the process will be very slow. The type of Macerator used is one of preference.
#TEKKIT SKYBLOCK SERVER GENERATOR#
All the items and quantities needed for the Simple EMC Generator are shown in the Hotbar. Non-EMC items fill the remaining slots so that bonemeal is diverted after the first slot is filled. Enough Bones are kept in the cycle to keep it going and the excess Bonemeal is diverted to another Energy Condenser to convert the EMC into desired items, such as Diamonds or Dark Matter.īlaze rods being macerated into blaze powderĮnergy Condenser GUI showing bonemeal being converted back into bones. Bones are then sent back to the Macerator to start the process again, with each cycle gaining more Bonemeal.
Therefore, the net gain from using Bones is 96 EMC per cycle and the net gain from using Blaze Rods is 2304 EMC per cycle, making Blaze Rods 24 times more efficient.įrom here on, the words "Bone / Bonemeal" are used interchangeably with "Blaze Rod / Blaze Powder".Ī Bone is macerated and the Bonemeal is transferred to an Energy Condenser where it is converted back into Bones, with a net gain. Using Blaze Rods is a lot more efficient in generating EMC not just because it is worth over ten times that of Bone but also because it only takes TWO Blaze Powder to convert back into a Blaze Rod, leaving a surplus of three Blaze Powder. By converting the Bonemeal back into Bones in an Energy Condenser, a surplus of 96 EMC is generated for every Bones used.īlaze Rods are worth 1,536 EMC, and Blaze Powder is 768, half the value of Blaze Rods. One Bone yields five Bonemeal when macerated, and Blaze Rods produce Blaze Powder. Bones are worth 144 EMC, and Bonemeal is 48.